Gold Winner: Train4TradeSkills
Train4TradeSkills has created an innovative and advanced platform capable of producing a highly engaging, interactive 3D experience for any manual skill.
The company’s hand-held Unanomote device acts, looks and feels like a screwdriver, a drill, a saw, or any other tool it is modelling. A remote camera tracks the Unanomote in 2D space, and contains a sensor equipped with accelerometers, magnetometers and gyrometers that allows the Unanomote to replicate any rotating motion. A pressure pad permits fine control and gives a realistic physical feel of a tool. A vibration generator replicates the feedback from electric tools.
Trainees use it to practise a task just as they would in a workshop, but for as many times as they need to in a realistic environment. When a user feels they have mastered the task in virtual reality, they go into the workshop and perform it for real.
The engine allows Train4TradeSkills not only to cater for many different skill types, but also to produce training at a fraction of the traditional virtual reality cost by using modules put together by people with minimal experience in design and programming.
Silver Winner: DH e-Learning for Healthcare: e-Fetal Monitoring (e-FM)
e-LfH has developed an e-learning solution to improve training of obstetricians and midwives by simulating clinical practice in interpreting electronic traces (CTGs) during labour. Its case study generator allows clinical experts to act as content authors without technical support. Design features include the use of real CTGs, the requirement for learners to highlight abnormalities accurately on the trace, the incorporation of views from three medico-legal experts throughout each case, and targeted feedback after each hour of labour.
Bronze Winner: Curatr by HT2
Software tool Curatr stimulates participation in social learning. Using a museum metaphor, it offers learners the opportunity to acquire, organise and then share learning objects, which can be any digital content, hosted anywhere. The objects are displayed as nodes in concentric circles, with the more useful positioned closer to the centrepoint. The positional judgement is made algorithmically on the basis of learner usage. Clicking on objects brings up information about them. Users gain access to higher levels of objects by viewing content, commenting, contributing content and passing tests. Addictive, engrossing and motivating.
Bronze Winner: Fusion Universal
This radically different approach from the well-trodden corporate training path recognises that video and social media are the most popular learning tools with users. The platform makes it ridiculously easy to share virtually any kind of media, and includes a built-in video capture and editing tool. This is combined with closed and open communities, micro-blogs, playlists, a notification engine and a powerful tagging/hierarchical tool to allow experts and frontline staff alike to create and refine collaborative content with ease.